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Most of new client these days wants to have a mobile version of their website. It’s practically essential after all: one design for the BlackBerry, another for the iPhone, the iPad, netbook, Kindle — and all screen resolutions must be compatible, too. responsive web design has been gaining popularity and is now considered to be one of the best ways to design websites that look great on any device, from smartphones to smart TVs.

What is responsive design?

It’s hard to talk about responsive design without mentioning its creator, Ethan Marcotte. If you haven’t read his seminal article about responsive web design, I highly recommend you check it out (seriously, this is required reading). In the article, Ethan discusses all the key ideas that form responsive web design; and that’s really what responsive design is, technically. It’s not a single piece of technology, but rather, a set of techniques and ideas that form a whole.

Here is the definition of Responsive Web design (RWD) is a Web design methodology aimed at crafting sites to provide an optimal viewing experience—easy reading and navigation with a minimum of resizing, panning, and scrolling—across a wide range of devices (from mobile phones to desktop computer monitors).

It’s not just small screens, either. Large, high-resolution displays are starting to become much more common than they used to be, and it would be a waste for web designers to not take advantage of this.

The spectrum of screen sizes and resolutions is widening every day, and creating a different version of a website that targets each individual device is not a practical way forward. This is the problem that responsive web design addresses head on.

But responsive Web design is not only about adjustable screen resolutions and automatically resizable images, but rather about a whole new way of thinking about design.

Three key technical features are the heart of responsive Web design:

1.     Media Queries and media query listeners

You can use media queries to scope styles to specific capabilities, applying different styles based on the capabilities that match your query. You can even combine queries that test for several features by using semantic operators such as AND and NOT). Features include width, height, max-width, max-height, device-height, orientation, aspect-ratio, resolution and more.

There are three ways to implement media queries:

  • Use the @import rule to import style rules from other style sheets:
@import url(style500min.css) screen and (min-width: 500px);
  • Put media queries directly in the style sheet. This is the most common approach.

        Implementing Media Queries Directly in a Style Sheet

#nav
{
float: right;
}
#nav ul
{
list-style: none;
}
@media screen and (min-width: 500px) and (orientation: portrait)
{
  #nav li
  {
  float: right;
  margin: 0 0 0 .5em;
  border:1px solid #e1e1e1;
  }
}
@media screen and (min-width: 900px)
{
  #nav
  {
  width: 300px;
  }
  #nav li
  {
  float: left;
  margin: 0 0 0 .5em;
  border: none;
  }
}
  • Include a query in a linked style sheet’s media attribute:
  <link rel="stylesheet" type="text/css" media="screen and (max-device-width: 900px)" href="style900.css" />

Because of the (cascading) nature of CSS, default styles are defined at the top with the media query matching rules and styles below. Styles defined at the top will be cascaded to the matching styles in the rule, or even completely overwritten.

Here is one example responsive web design approach that uses media queries:

image_responsive_web

Taking media queries a step further, the CSS Object Model (CSSOM) working group at the W3C also created media query listeners, which provide an API for responding to media query changes. Instead of having to poll for changes or load several versions of a resource, you can use the API, for example, to download images only of a particular size when a media query match is triggered.

Today, Firefox and the Internet Explorer 10 Platform Preview implement media query listeners; you can see the demo “CSS3 Media Queries & Media Query Listeners” on the IE Test Drive.

2.     Fluid Grids

The first key idea behind responsive design is the usage of what’s known as a fluid grid. In recent memory, creating a ‘liquid layout’ that expands with the page hasn’t been quite as popular as creating fixed width layouts; page designs that are a fixed number of pixels across, and then centered on the page. However, when one considers the huge number of screen resolutions present in today’s market, the benefit of liquid layouts is too great to ignore.

Fluid grids go a few steps beyond the traditional liquid layout. Instead of designing a layout based on rigid pixels or arbitrary percentage values, a fluid grid is more carefully designed in terms of proportions. This way, when a layout is squeezed onto a tiny mobile device or stretched across a huge screen, all of the elements in the layout will resize their widths in relation to one another.

In order to calculate the proportions for each page element, you must divide the target element by its context. Currently, the best way to do this is to first create a high fidelity mockup in a pixel based imaged editor, like Photoshop. With your high fidelity mockup in hand, you can measure a page element and divide it by the full width of the page. For example, if your layout is a typical size like 960 pixels across, then this would be your “container” value. Then, let’s say that our target element is some arbitrary value, like 300 pixels wide. If we multiply the result by 100, we get the percentage value of 31.25% which we can apply to the target element. Here’s the math:

If your values don’t work out so neatly, and you get some floating point value with many numbers after the decimal, don’t round the value! We humans may enjoy nice neat numbers and making our code look pretty, but your computer (and the final look of your design) will benefit from the seemingly excessive mathematical precision.

Fluid grids are a very important part of creating a responsive design, but they can only take us so far. When the width of the browser becomes too narrow, the design can start to severely break down. For example, a complex three-column layout isn’t going to work very well on a small mobile phone. Fortunately, responsive design has taken care of this problem by using media queries.

3.     Flexible Images and Media

The final aspect of responsive Web design is flexible images and media. Basically, this feature allows you to adapt your images or other media to load differently depending on the device, either by scaling or by using the CSS overflow property.

Scaling in CSS is pretty simple to implement for both images and video. You can set the media element’s max-width to 100 percent, and the browser will make the image shrink and expand depending on its container. You should supply the image in the best quality and size possible and then let CSS adapt the image to the right size.

img, object {
     max-width: 100%;
}

An alternative to scaling images is cropping them with CSS. For example, applying overflow:hidden allows you to crop images dynamically so that they fit into their containers as the containers resize to fit a new screen environment.

Having several options to scale and crop images in CSS might not be enough. Do you really need to take up all of a visitor’s mobile bandwidth because you don’t have a smaller version of an image? To better serve users, flexible images might mean using an alternative image—or even no image at all. Folks in the Web design community are coming up with solutions based on JavaScript and cookies, and you can expect more of this as responsive Web design evolves and becomes the basis for many quality Web sites.

Again, to see a responsive design in action, simply open this article up on a desktop browser and slowly resize the browser to make it thinner. You should see all the page elements adjusting themselves automagically to fit the new width, going all the way down to the size of a mobile browser.

Jumping on the responsive Web design wagon isn’t something to take lightly. Take into account what you need to achieve, and consider whether catering to a specific version of a desktop or mobile device makes the most sense.

Responsive Web design is in its early stages. Web designers will continue to offer different opinions and recommend directions related to whether to build for mobile first, how to fit these decisions into the design process, whether to slice up the comps into all the different screen sizes, and so forth. And as more and more screen sizes and form factors arrive, the conversation will continue.

HTML and CSS standards are evolving to help Web designers deal with these issues. It’s clear that some form of responsive Web design will be used to meet the challenges, and it’s equally clear that standards will continue to evolve as better ways of handling the changing world of devices and browsers are discovered.

 Keep a look out for our upcoming articles on some of our favourite responsive sites.